
Speed Squared
Challenge your reflexes and precision!
Dash through 56 dynamic levels filled with tricky obstacles.
Tight controls and adrenaline-pumping pace, every second counts as you race to beat your best time.
Compete with friends by posting your completion times in the comments section.
Are you fast enough to conquer all levels?
CW: This game is going to make fun of you when you die
Warning!: Currently the scores can only be saved in the downloadable version of the game!
Post your runs:
https://www.speedrun.com/Speed2
Speedrunning Discord community:
https://discord.gg/x3McVDXr
Updated | 12 days ago |
Status | In development |
Platforms | HTML5, Windows |
Release date | Dec 13, 2024 |
Rating | Rated 4.7 out of 5 stars (31 total ratings) |
Author | Kichex |
Genre | Platformer, Action |
Made with | GameMaker |
Tags | Arcade, challenging, Difficult, GameMaker, Minimalist, Pixel Art, Retro, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Download
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Click download now to get access to the following files:
SpeedSquared 1.3.zip 67 MB
Development log
- Speed Squared Update 1.313 days ago
- Speed Squared a month after releaseFeb 01, 2025
- I speed runned my own gameDec 15, 2024
- Speed Squared 1.0Dec 13, 2024
Comments
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Played through this at GX games and came to say awesome little speed game
Thank you so much! I'm glad you enjoyed it
Highly recommended/Recomendadisimo
Thank you for playing! I'm glad you enjoyed it!
it stops completely when I die on the second level
I found the issue! seems like the death zone at the bottom of the level isn't covering all the sides properly.
I'll add an update later today addressing this. Thank you for letting me know!
If this happens again remember you can just respawn with E or Y on xbox controller.
I like it
these comments (in the game) man xd
Woah your are pro!
You can participate in my game jam: https://itch.io/jam/error-0xjam I would be very happy and otherwise good game I would like skins
Thank you! I'm not sure I can participate though I'm currently finishing some touches on the next update for Speed Square π
only one gripe with this game. The utter lack of intertia in this game. Im too used to at least some inertia so the lack of aerial inertia really throws of jump timing, because you dont really expect to stop dead in the middle of an arc because you stopped pressing the right arrow.
I'm glad you noticed it!
I removed it intentionally π
Epic π¦
Good Rage Game! It has some coyote time which I like. The controls are good to play and react fast. You had on fullscreen? I was hoping for fullscreen
Sadly the itch web version doesn't support Fullscreen yet. π
The download version has though!
so I'm making a precise 2d platformer so what's your advice? i found this and I thought I would get inspiration. btw I'm using unity if that changes your answers
ik coyote time is big but what else?
Awesome! I would love to play it when you publish it! I'm pretty new to making these kind of games tbh but heres a bit of what I've learned so far by playing other games.
This is some of the lessons I learned making Speed, I think these are engine agnostic too. I hope these are helpful, Good luck with your game!
how would you make the hold jump button if its on a computer? (its prob gonna be on steam)
I don't have access to my code rn I'll let you know in a couple of hours
ok thx
also, i js started unity so it'll prob not be out for like at least a year
All coins clear.
As a mentally unstable person, why are you bullying me every time I die?
This genuinely hurts my feelings.
How is the game bullying you? like at all? no offense but if you get hurt by the little death messages, then you need to stop playing games. smh
Congrats on finishing the game! And honestly, thanks for the feedback. It wasn't my intention to bully anyone, the messages are meant to take a cheeky jab at the player in the same energy as the try-hard games from the 2000s. I'm sorry if they make you feel uncomfortable. Would you mind answering a couple of follow-up questions?
Thanks again for taking the time to play Speed Squared and for commenting! Honest messages like these help me make the game better, and that's really important to me.
Maybe I was too oversensitive, or maybe there are too much death messages in a game where you are expected to die a lot.
The messages might distract me from focusing the game, due to my low self-esteem. I should probably not take messages too seriously.
Maybe things like "Cringe" or "Lmao" would hurt, because they are making fun of me?
I don't think that much content warning is needed, just a short message like "this game gets cheeky when you die" would help.
(I wasn't expecting those messages, that's why I got even more shocked by those messages)
I'm sorry if I took your antics too far. Thanks for your friendly reply, hope you have a great game dev time.
speed cubed when
After I'm done with squared! lol
So where is Speed^1?
It was just a very fast line, not very engaging if you ask me.
i got every coin but didnt even get anything from it :((
dissapointed. good game tho
Thank you for your commitment! I'm taking notes
plays a little klunky but works well enough for what itβs trying to do. recommend checking out micro platformer on steam, really good minimalist precision platformer
thank you for the recommendation, I'll definitely check it out!
Out of all my 100 deaths in the first few stages, im disappointed in all of them :(
But I'm not disapointed in you, you can do it!
How do I get fullscreen on mac?
Currently we're having issues with the fullscreen on itch.io :(
You can also play Speed Squared on GX Games, and here the full screen mode should work on their website.
https://gx.games/games/vb9rtu/speed-squared/
Let me know if it works for you!
Fullscreen works on GX games just fine
Nice π It seems to be an issue with how itch displays the game /:
Great game! Loved the feel of the controls and all of the feedback, from the tilting quips on each death to the right amount of screen shake and instant respawn.
Also enjoyed how you played with level design, repeating levels with subtle changes to reframe them. Reminded me a lot of the enraging ultra difficult flash games of the early 2000s, like World's harderst game or This is the only level. Great work!
Dude! I'm very happy you liked the game, It means a lot! thank you for your words, this is very encouraging. π
World's hardest game and I wanna be the guy were strong references for me when I was a kid and I'm glad that you noticed that I tried to channel that here.
Nice game but can you make the cube in medium speed?
No, only squared speed lol
Great coyote time!
Thank you for noticing! I wanted the player to know that they can do that since the first stage with the positioning of certain coins, sounds like it worked(?)
movement is great, wish the spikes were different colors, i can't always see the dangers unless on full screen
huh didn't thought of that, maybe reducing the brightness of the background could help. Thanks for your feedback!
Hey there, I updated the game with a new background color for the first stage and the menu, let me know if that new contrast helps with the spikes visibility!
The movement of the player feels so good! And you can really feel when you've jumped and landed due to the great animations!
Ayyy Thanks! :D