Great game! Loved the feel of the controls and all of the feedback, from the tilting quips on each death to the right amount of screen shake and instant respawn.
Also enjoyed how you played with level design, repeating levels with subtle changes to reframe them. Reminded me a lot of the enraging ultra difficult flash games of the early 2000s, like World's harderst game or This is the only level. Great work!
Dude! I'm very happy you liked the game, It means a lot! thank you for your words, this is very encouraging. 🙏
World's hardest game and I wanna be the guy were strong references for me when I was a kid and I'm glad that you noticed that I tried to channel that here.
Thank you for noticing! I wanted the player to know that they can do that since the first stage with the positioning of certain coins, sounds like it worked(?)
Hey there, I updated the game with a new background color for the first stage and the menu, let me know if that new contrast helps with the spikes visibility!
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Great game! Loved the feel of the controls and all of the feedback, from the tilting quips on each death to the right amount of screen shake and instant respawn.
Also enjoyed how you played with level design, repeating levels with subtle changes to reframe them. Reminded me a lot of the enraging ultra difficult flash games of the early 2000s, like World's harderst game or This is the only level. Great work!
Dude! I'm very happy you liked the game, It means a lot! thank you for your words, this is very encouraging. 🙏
World's hardest game and I wanna be the guy were strong references for me when I was a kid and I'm glad that you noticed that I tried to channel that here.
Nice game but can you make the cube in medium speed?
No, only squared speed lol
Great coyote time!
Thank you for noticing! I wanted the player to know that they can do that since the first stage with the positioning of certain coins, sounds like it worked(?)
movement is great, wish the spikes were different colors, i can't always see the dangers unless on full screen
huh didn't thought of that, maybe reducing the brightness of the background could help. Thanks for your feedback!
Hey there, I updated the game with a new background color for the first stage and the menu, let me know if that new contrast helps with the spikes visibility!
The movement of the player feels so good! And you can really feel when you've jumped and landed due to the great animations!
Ayyy Thanks! :D